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Anton Eriksson
Game & Graphics Programmer
A Study In Indirect Lighting
Reflective Shadow Maps
Temporal Anti-Aliasing
Volumetric light
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Flashlight
Utilising indirect light and volumetric light
GPU particles
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Data-driven GUI Editor
GUI editor in our group’s engine using ImGui
Save and load to json in runtime
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Animation System
Animation playback
Animation events
Blending between animations
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