Harbor Havoc
- First person tower defense, inspired by Orcs Must Die 2
- 15 week development (20h/week) with a team of 6 programmers, 1 level designer and 4 artists
- Made in our group’s own C++ DirectX 11 game engine
My contributions:
- Graphics engine
- Player controller using PhysX library
- Minimap
- GUI Editor
- GUI system and effects
- Animation system, animation event system, event system and event-driven input system that ties in with player and GUI
Spite – Hymn of Hate
- Hack-and-slash action game, inspired by Diablo 3
- 10 week development (20h/week) with a team of 6 programmers, 3 level designers and 5 artists
- Made in our group’s own C++ DirectX 11 game engine
My contributions:
- Graphics engine with deferred rendering
- Animation system
- Event system
- GUI system and effects
- Event-driven input system that ties in with player and GUI
Abalabos
- Platform game, inspired by Celeste
- 8 week development (20h/week) with a team of 5 programmers, 3 level designers and 4 artists
- Made in TGE, the school’s C++ DirectX 11 rendering framework
My contributions:
- Player controller using polymorphic state machine
- Swept AABB collision
- Responsive jump, climb and dash mechanics
- Particle system